New American Battleships Supertest
American Battleships are tested.
These ships will have good firepower and devastating salvo's, but with a long reload and relatively low armor. See the pictures below and their preliminary stats!
Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server.
Durability
Hit points – 67,000.
Plating - 32 mm.
Firepower
Main battery - 4x3 406 mm.
Firing range - 22.7 km.
Maximum HE shell damage – 5,700.
Chance to cause fire – 36%.
HE initial velocity - 803 m/s.
Maximum AP shell damage - 12,400.
AP initial velocity - 768 m/s.
Reload time - 40.0 s.
180 degree turn time - 45.0 s.
Maximum dispersion - 287 m.
Sigma – 1.70.
Secondary Armament:
8x2 127.0 mm, range - 5.0 km.
Maximum HE shell damage – 1,800.
Chance to cause fire – 5%.
HE initial velocity - 792 m/s
AA defense:
23x2 20.0 mm,
8x2 127.0 mm,
12x4 40.0 mm.
AA defense short-range:
continuous damage per second - 280,
hit probability - 70 %,
action zone 0.1-2.0 km;
AA defense mid-range:
continuous damage per second - 319,
hit probability - 75 %,
action zone 0.1-3.5 km;
AA defense long-range:
continuous damage per second - 147,
hit probability - 75 %,
action zone 0.1-5.8 km;
Number of explosions in a salvo - 6,
damage within an explosion - 1,540;
action zone 3.5-5.8 km.
Speed
Maximum speed - 23.0 kt.
Turning circle radius - 700 m.
Rudder shift time – 15.7 s.
Detectability
Surface detectability – 16.6 km.
Air detectability – 13.5 km.
Detectability after firing main guns in smoke – 16.0 km.
Available consumables:
Slot 1 - Damage Control Party
Slot 2 - Repair Party (Duration time 28 s;
HP per second 442.2;
Reload time 80 s;
Charges 4)
Slot 3 - Fighter/Spotting Aircraft
All stats are listed without crew and upgrade modifiers but with the best available modules.
Durability
Hit points – 76,300.
Plating - 32 mm.
Firepower
Main battery - 4x3 406 mm.
Firing range - 23.3 km.
Maximum HE shell damage – 5,700.
Chance to cause fire – 36%.
HE initial velocity - 820 m/s.
Maximum AP shell damage - 13,500.
AP initial velocity - 762 m/s.
Reload time - 40.0 s.
180 degree turn time - 45.0 s.
Maximum dispersion - 293 m.
Sigma – 1.70.
Secondary Armament:
8x2 127.0 mm, range - 6.0 km.
Maximum HE shell damage – 1,800.
Chance to cause fire – 5%.
HE initial velocity - 792 m/s
AA defense:
37x2 20.0 mm,
8x2 127.0 mm,
16x4 40.0 mm.
AA defense short-range:
continuous damage per second - 441,
hit probability - 70 %,
action zone 0.1-2.0 km;
AA defense mid-range:
continuous damage per second - 319,
hit probability - 75 %,
action zone 0.1-3.5 km;
AA defense long-range:
continuous damage per second - 140,
hit probability - 75 %,
action zone 0.1-5.8 km;
Number of explosions in a salvo - 6,
damage within an explosion - 1,610;
action zone 3.5-5.8 km.
Speed
Maximum speed - 23.0 kt.
Turning circle radius - 700 m.
Rudder shift time – 16.7 s.
Detectability
Surface detectability – 17.5 km.
Air detectability – 13.4 km.
Detectability after firing main guns in smoke – 17.1 km.
Available consumables:
Slot 1 - Damage Control Party
Slot 2 - Repair Party (Duration time 28 s;
HP per second 504;
Reload time 80 s; (Charges 4)
Slot 3 - Fighter/Spotting Aircraft
All stats are listed without crew and upgrade modifiers but with the best available modules.
Durability
Hit points – 102,800.
Plating - 32 mm.
Firepower
Main battery - 4x3 457 mm.
Firing range - 24.5 km.
Maximum HE shell damage – 6,450.
Chance to cause fire – 43%.
HE initial velocity - 800 m/s.
Maximum AP shell damage - 15,750.
AP initial velocity - 732 m/s.
Reload time - 40.0 s.
180 degree turn time - 45.0 s.
Maximum dispersion - 305 m.
Sigma – 1.70.
Secondary Armament:
8x2 127.0 mm, range - 6.0 km.
Maximum HE shell damage – 1,800.
Chance to cause fire – 5%.
HE initial velocity - 792 m/s
AA defense:
36x2 20.0 mm,
8x2 127.0 mm,
21x4 40.0 mm.
AA defense short-range:
continuous damage per second - 424,
hit probability - 70 %,
action zone 0.1-2.0 km;
AA defense mid-range:
continuous damage per second - 536,
hit probability - 75 %,
action zone 0.1-3.5 km;
AA defense long-range:
continuous damage per second - 137,
hit probability - 75 %,
action zone 0.1-5.8 km;
Number of explosions in a salvo - 6,
damage within an explosion - 1,680;
action zone 3.5-5.8 km.
Speed
Maximum speed - 23.0 kt.
Turning circle radius - 960 m.
Rudder shift time – 19.1 s.
Detectability
Surface detectability – 18 km.
Air detectability – 15.3 km.
Detectability after firing main guns in smoke – 19.2 km.
Available consumables:
Slot 1 - Damage Control Party
Slot 2 - Repair Party (Duration time 28 s;)
HP per second 678;
Reload time 80 s; (Charges 4)
Slot 3 - Fighter/Spotting Aircraft
All stats are listed without crew and upgrade modifiers but with the best available modules.
Durability
Hit points – 63,800.
Plating - 25 mm.
Firepower
Main battery - 3x4 356 mm.
Firing range - 18,6 km.
Maximum HE shell damage – 5,000.
Chance to cause fire – 30%.
HE initial velocity - 861 m/s.
Maximum AP shell damage - 10,500.
AP initial velocity - 823 m/s.
Reload time - 30.0 s.
180 degree turn time - 45.0 s.
Maximum dispersion - 204 m.
Sigma – 1.70.
Secondary Armament:
4x1 127.0 mm, range - 5.0 km.
6x2 127.0 mm, range - 5.0 km.
Maximum HE shell damage – 1,800.
Chance to cause fire – 5%.
HE initial velocity - 792 m/s
AA defense:
37x1 20.0 mm,
6x2 127.0 mm,
8x4 40.0 mm.
3x2 40.0 mm.
4x1 40.0 mm.
AA defense short-range:
continuous damage per second - 319,
hit probability - 70 %,
action zone 0.1-2.0 km;
AA defense mid-range:
continuous damage per second - 270,
hit probability - 75 %,
action zone 0.1-3.5 km;
AA defense long-range:
continuous damage per second - 158,
hit probability - 75 %,
action zone 0.1-5.8 km;
Number of explosions in a salvo - 5,
damage within an explosion - 1,400;
action zone 3.5-5.8 km.
Speed
Maximum speed - 27.0 kt.
Turning circle radius - 760 m.
Rudder shift time – 15.4 s.
Detectability
Surface detectability – 13,9 km.
Air detectability – 10.1 km.
Detectability after firing main guns in smoke – 12.0 km.
Available consumables:
Slot 1 - Damage Control Party
Slot 2 - Repair Party (Duration time 28 s;
HP per second 442.2;
Reload time 80 s;
Charges 3)
Slot 3 - Fighter/Spotting Aircraft
All stats are listed without crew and upgrade modifiers but with the best available modules.
Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server.
I Love Battleships Powerrrrrr
BeantwoordenVerwijderen