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Er worden posts getoond met het label submarines

SUBMARINES IMPRESSIONS in World of Warships

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Submarines impressions by SnipeySnipes PLAY IMPRESSIONS T he subs are a nice addition to the game so far, even in their “Work in Progress” state. The visuals that have been designed for underwater are outstanding and the controls are concise and easy to use – though still takes some getting used to.  F urther, the skill necessary to make torpedo hits worth while gives this new ship type a bit more clout that I would have originally thought. You need to play these ships strategically, even more so than with a destroyer due to your fragility, choosing your targets wisely and sneaking up on them correctly.  M ap awareness will be key in avoiding detection by other ships and aircraft. Once your target has been chosen, you need to predict their behavior for your torpedo line-up, such as with a destroyer, but now you need to ping the bow and stern targets to maximize your damage.  W hile the first ping initiates homing, and the second sends the torpedoes ‘deep’ to avoid the tor...

Dive, Dive, Dive!

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In what was once said to never be introduced into World of Warships is now seeming to become an inevitability – the arrival of submarines. To some, this comes as no surprise and is welcomed, while others are disappointed in the fact that this is setting a bad precedent in terms of future changes to the game. Whatever your opinion on the matter, the success of last years Halloween game mode gave Wargaming all the info they needed to go forward – subs can be fun and just  maybe  balanced. So to get to the meat of the matter, here’s what we know. TESTING PHASES First off, we know they’re coming. The current plan per the Dev Blog post outlines their plan as follows: Closed Testing, Open testing on a separate server, live server testing in separate game mode and finally, be introduced as a new class available to play in other game modes (implied) 1 . The testing progression here appears to be a result of lessons learned from what both worked and failed with the CV rework tests back...